Tortoise · the penultimate round · a pedagogical companion

What the penultimate round cannot see

Four primitives go in: two prizes, a head start, one cost function. Which changes to them leave the round’s mixed Nash set exactly where it was? Two do so on the nose, two more move it by a relabelling, and a short argument shows there is nothing else at the level of payoffs. The rest of the page spends the slack: new charts, a cost with a discrete zoom symmetry, prizes that turn out to be costs, a convexity dividend inside which the linear part of the cost disappears, and a region where the Nash set forgets almost everything it was given.

$$ \pi_i(e_1,e_2)\;=\;\bigl[\,v_i-\tilde c\,(M_i+e_{-i}-e_i)\bigr]^+-c(e_i), \qquad M_1=w_2-\Delta,\quad M_2=w_1+\Delta. $$ Each player’s round-one payoff in distance form. $M_i$ is how far the lead must travel in $i$’s favour before $i$ wins the last round for free; the rival’s effort lengthens that road and one’s own shortens it. Here $w_i=c^{-1}(v_i)$ is the reach and $\tilde c$ is $c$ on $[0,\infty)$ and zero below.

Citations are links: click copies the DOI to the clipboard; ⌘-click (ctrl-click) opens the paper. Labels in mono are addresses in Docs/proofs.tex. Results marked proved here are argued on this page and are not in the record.

§ 1The round in distance form

Two players, a common strictly convex cost $c$ with $c(0)=0,$ prizes $v_1,v_2,$ and a head start $\Delta$ for player 1 entering round one. Round two is a static contest with a lead, and Siegel’s theorem prices it (QUICKSTART §1.2; Siegel, 2014): a player who needs round-two effort $r$ to top everything the rival would ever bid collects $[v-\tilde c(r)]^+.$ The rival never bids past its reach, so player 1 needs $r=w_2-\Delta_2,$ player 2 needs $w_1+\Delta_2,$ and $\Delta_2=\Delta+e_1-e_2$ gives

$$ w_2-\Delta_2 \;=\; \underbrace{(w_2-\Delta)}_{M_1}\;+\;e_2-e_1 , \qquad w_1+\Delta_2 \;=\; \underbrace{(w_1+\Delta)}_{M_2}\;+\;e_1-e_2 . $$

That is the formula at the top of the page. It is worth reading slowly, because every invariance below is visible in it. Write $S_i:=M_i+e_{-i}$ for the distance player $i$ must cover once the rival has pushed, and $r_i:=S_i-e_i$ for what is left after $i$’s own round-one effort. Against a fixed rival effort the player is in one of three regimes:

  • in the window, $0<r_i<w_i$: payoff $v_i-c(e_i)-c(S_i-e_i)$ — the distance $S_i$ paid for in two instalments;
  • out of contention, $r_i\ge w_i$: payoff $-c(e_i)$ — the rest would cost the whole prize, so round two is abandoned;
  • saturated, $r_i\le 0$: payoff $v_i-c(e_i)$ — the goal line is already behind, round two is uncontested (def:saturation).

The picture is a rope. On the lead axis, player 2 wins round two outright at $\Delta_2\le-w_1$ and player 1 at $\Delta_2\ge w_2$; these are the two goal lines. Between them sits the pivot $w_2-w_1,$ where both continuations vanish. Player 1 is in contention on the stretch from the pivot to its own goal, of length $w_1,$ and player 2 on the stretch from its goal to the pivot, of length $w_2.$ Each player is in contention exactly when its goal line is within its own reach. The start $\Delta$ is a point on the rope; $M_1$ and $M_2$ are its distances to the two goals and $f=w_2-w_1-\Delta$ its signed distance to the pivot.

player 2 in contention · length w2player 1 in contention · length w1player 2’s goalΔ2 = −w1player 1’s goalΔ2 = w2pivot w2 − w1start Δe1e2M2 = w1 + Δ (to player 2’s goal)M1 = w2 − Δ (to player 1’s goal)fsigned distance to the pivotwhere Δ2 lands, for player 1:out of contentionwindowsaturatedPLATE IThe rope: two goal lines, two windows, one startThe lead axis drawn to scale at w1 = 0.9, w2 = 1.3, Δ = 0.1. Each player is in contention on the stretch within itsown reach of its goal line; the two stretches tile the rope and meet at the pivot, so M1 + M2 = w1 + w2. Round-oneefforts move the knot, e1 to the right and e2 to the left. Here f = 0.3 > 0: the start lies on player 2’s side, andonly player 2 is in contention at zero efforts.

Three facts drop out of the drawing.

  • The two windows tile the rope: $M_1+M_2=w_1+w_2.$ This is the pivot identity that Docs/normalized_units.md writes as $\rho=C(\omega).$
  • The competitive range $-w_1<\Delta<w_2$ is exactly $M_1>0$ and $M_2>0$: the start lies strictly inside the rope.
  • At zero efforts exactly one player is in contention, the one on whose side of the pivot the start lies — player 1 if $f<0,$ player 2 if $f>0$ — except on the surface $f=0,$ where the start is the pivot and both sit on the edge. In per-player units $m_i:=M_i/w_i$ this is the weighted identity $\alpha\,m_1+(1-\alpha)\,m_2=1$ with $\alpha=w_1/(w_1+w_2)$: one $m_i$ is below one unless both equal one.
Record conventions$M_1$ is the record’s $M=w_2-\Delta=w_1+f;$ $f$ is the shift of the shifted frame (QUICKSTART §1.4); $M_2$ is new notation. Nothing on this page changes a definition in proofs.tex.

§ 2Four ways for two games to be the same

“The game does not change” has four honest meanings, nested from strongest to weakest, and the question has a different answer at each level.

notionwhat holdswhat it preserves
identity$\pi'_i=\pi_i$everything
strategic equivalence$\pi'_i=a_i\pi_i+b_i(e_{-i}),\ a_i>0$best replies to every belief, hence the mixed Nash set
relabellingequivalence after renaming efforts or playersthe Nash set, transported by the renaming
coincidencenothing structuralthe Nash set, by accident of the primitives

The second line is the classical notion (Moulin and Vial, 1978): adding to a player’s payoff anything that depends only on the rival changes no comparison that player ever makes, and a positive rescaling changes none either, because mixed strategies are evaluated by expectation. Between it and coincidence sits best-response equivalence — same best replies to every belief, whatever the payoffs — which Morris and Ui (2004) characterize; for the question here strategic equivalence turns out to be the right rung, because §3 closes it completely.

Throughout, a Nash equilibrium is a pair of Borel probability laws on efforts — the arbitrary-law setting of thm:quad-measure-exhaustiveness — so “the Nash set” means all of them, combs, atomless profiles and anything else.

§ 3The two exact symmetries, and why there is no third

3.1 The payoff unit

$$ (v_1,v_2,\Delta,c)\;\longmapsto\;(\lambda v_1,\ \lambda v_2,\ \Delta,\ \lambda c),\qquad \lambda>0. $$

Reaches do not move, since $(\lambda c)^{-1}(\lambda v)=c^{-1}(v),$ so neither do $M_1,M_2$ or the windows, and every payoff is multiplied by $\lambda.$ A change of currency. Equilibrium efforts, masses and the dial are untouched; rents scale.

3.2 The tail above the larger reach

An effort above one’s own reach is strictly dominated by zero effort: it pays at most $v_i-c(e_i)<0,$ while $e_i=0$ pays $[v_i-\tilde c(S_i)]^+\ge0$ whatever the rival does. So no equilibrium puts mass there, and the Nash set of the round equals the Nash set of the reduced round on the rectangle $[0,w_1]\times[0,w_2]$. On that rectangle player $i$ reads the cost only on $[0,w_i]$: its own effort is at most $w_i$, and a residual $r_i\ge w_i$ falls into $[\,\cdot\,]^+=0$ for every increasing extension of $c$.

Proposition 1 · the tail · proved here If $c$ and $\bar c$ agree on $[0,\max(w_1,w_2)]$, the rounds $(v_1,v_2,\Delta,c)$ and $(v_1,v_2,\Delta,\bar c)$ have the same Nash set. More finely, player $i$’s best-reply correspondence depends on $c$ only through $c|_{[0,w_i]}$.

This is rem:above-w-free (a), written there at the symmetric point; the same domination argument works anywhere in the competitive range. The finer clause has a consequence the symmetric case hides: when $w_1<w_2$, the stretch of $c$ between the two reaches is read by player 2 alone. It is the stronger player’s private region.

ec(e)steepere2gentlerv1w1v2w2read by both playersplayer 2 onlynobody: the tailProposition 1two costs that agree on[0, max(w1, w2)] give thesame Nash set:any of the three tailswill do.Player i reads c only on[0, wi]: an effort pastits reach is dominated byzero, and a residual pastit pays nothing whateverc does there.PLATE IIWho reads which part of the costAt c = e2 with w1 = 0.7 < w2 = 1, the cost on [0, w1] enters both players’ payoffs, the stretch (w1, w2] entersonly player 2’s, and nothing past w2 enters either. The three dashed tails are convex and smooth at w2, and they leavethe Nash set exactly where it was. Over the whole effort space they are not the same game: Theorem 1 pins the tailthere.

3.3 Nothing else, at the level of payoffs

Are there other transformations of the primitives that make the two rounds strategically equivalent — a lead traded against a prize, a cost reshaped and compensated somewhere? No. The class below is wide: no smoothness and no $c'(0)=0,$ so it covers the general quadratic $ae^2+be$ of module 14 as well.

Theorem 1 · proved here Let $c,\bar c$ be continuous, strictly increasing, strictly convex and unbounded, with $c(0)=\bar c(0)=0,$ and let $(v,\Delta,c)$ and $(\bar v,\bar\Delta,\bar c)$ be competitive. The reduced rounds are strategically equivalent — same rectangle, $\bar\pi_i=a_i\pi_i+b_i(e_{-i})$ with $a_i>0$ — if and only if there is $\lambda>0$ with $$\bar v=\lambda v,\qquad \bar\Delta=\Delta,\qquad \bar c=\lambda c\ \text{ on } [0,\max(w_1,w_2)].$$ Then necessarily $a_1=a_2=\lambda$ and $b_1=b_2=0$. For the unreduced rounds on $[0,\infty)^2$ the same holds with $\bar c=\lambda c$ everywhere.

Proof. “If” is §3.1 and §3.2. For “only if”, write player 1’s payoff as $G_1(x-y)-c(x)$ with $G_1(z)=[v_1-\tilde c(M_1-z)]^+$ — flat at $0$ for $z\le f,$ strictly increasing on $(f,M_1),$ flat at $v_1$ for $z\ge M_1$ — and likewise $\bar G_1.$

Step 1 (Cauchy). Put $H:=\bar G_1-a_1G_1$ on $[-w_2,w_1]$ and $K:=\bar c-a_1c$ on $[0,w_1]$. Equivalence says $H(x-y)=K(x)+b_1(y)$ on the rectangle. Setting $x=0$ and then $y=0$ and subtracting, $h:=H-H(0)$ satisfies $h(x-y)=h(x)+h(-y)$ for $x\in[0,w_1],\ y\in[0,w_2].$ This is Cauchy’s equation on a rectangle around the origin: $x=y$ gives $h(t)+h(-t)=0$ for small $t,$ hence $h(u+v)=h(u)+h(v)$ for small $u,v$ of either sign, and a continuous solution is linear near $0$ and then, by the same equation, on the whole interval (Aczél and Dhombres, 1989). So $K(x)=\kappa x$ and $H(z)=\kappa z+\beta.$

Step 2 (a flat piece kills the slope). $G_1$ is constant on an interval $I\subset[-w_2,w_1]$ with nonempty interior: on $(-w_2,\min(f,w_1))$ if $f>-w_2,$ and otherwise on $(M_1,w_1),$ which is nonempty because $f\le-w_2$ forces $0<M_1=w_1+f<w_1.$ On $I$, $\bar G_1$ is affine. If $\bar G_1$ were strictly increasing on a subinterval it would equal $\bar v_1-a_1c(\bar M_1-z)-\kappa(\bar M_1-z)$ there, making $c$ affine on an interval; so $\bar G_1$ is constant on $I$ and $\kappa=0.$

Step 3 (one scale). Hence $\bar c=a_1c$ on $[0,w_1]$, and the same argument for player 2 gives $\bar c=a_2c$ on $[0,w_2]$. Both hold on $(0,\min w_i]$, where $c>0$, so $a_1=a_2=:\lambda$ and $\bar v_i=\bar c(w_i)=\lambda v_i.$

Step 4 (the lead). Player 1’s window meets its range iff $f<w_1$, player 2’s iff $f>-w_2$, and at least one holds. For such a player, $\bar G=\lambda G+\beta$ on its window $J$; $\bar G$ cannot be flat on a piece of $J$, where $\lambda G$ strictly increases, so on some subinterval both are active and $c(M-z)-c(\bar M-z)$ is constant. For strictly convex $c$ the increment $u\mapsto c(u+d)-c(u)$ is strictly monotone unless $d=0$, so $\bar M=M$ and $\beta=0.$ Since $\bar w=w$, $\bar M_1=M_1$ or $\bar M_2=M_2$ gives $\bar\Delta=\Delta.$ A player whose window misses its range has $G\equiv0$ there and $\bar G$ constant, which must be $0$ (the value $\bar v$ would need $\bar M<0$); so all $b_i=0.$ On $[0,\infty)^2$, finally, run Step 1 on the whole quadrant. For any two efforts $x,x'$ a rival effort $y$ large enough puts player 1 out of contention at both, in both games, so $K(x)=K(x')$: $K\equiv K(0)=0$ and $\bar c=a_1c$ on the whole half-line. Then $H$ is constant on the whole line, equal to $0$ at $-\infty$ and to $\bar v_1-a_1v_1$ at $+\infty,$ so $\bar G_1=a_1G_1$ everywhere, and the windows match as in Step 4. ∎

The last sentence is the instructive one. On the full effort space the tail is pinned; on the reduced rectangle it is free. The tail is a symmetry of the Nash set, not of the game. Every other change of primitives changes some player’s best reply to some belief. It may still leave the Nash set alone, but only through coincidence, the bottom rung of §2, and §7 shows that coincidence is not rare.

§ 4Relabellings, and the rope chart

4.1 The effort unit

$$ (v_1,v_2,\Delta,c)\;\longmapsto\;\bigl(v_1,\ v_2,\ s\Delta,\ c(\cdot/s)\bigr),\qquad s>0. $$

Reaches, $M_i$ and $f$ all scale by $s$; every equilibrium is pushed forward by $e\mapsto se$; masses, the dial $t$ and payoffs do not move. Together with §3.1 this is the normalization of rem:sym-normalization (at the symmetric point) and of Docs/normalized_units.md (chart B, effort in units of $w_2$, payoff in units of $v_2$).

4.2 The player swap

$$ (v_1,v_2,\Delta,c)\;\longmapsto\;(v_2,\ v_1,\ -\Delta,\ c),\qquad f\mapsto -f,\quad M_1\leftrightarrow M_2 . $$

The rope is turned end for end. The record’s orientation convention — label so that the zero-rent player is player 2 — is this swap used as a normalization.

4.3 Why only dilations

A relabelling of efforts that keeps the round inside the model must carry margins to margins, because the continuation reads efforts only through $e_1-e_2.$ If $\varphi_1(x)-\varphi_2(y)=\psi(x-y)$ with $\varphi_i(0)=0$ and $\psi$ continuous, then $y=0$ and $x=0$ give $\varphi_1=\psi$ and $\varphi_2(y)=-\psi(-y),$ and $\psi(x-y)=\psi(x)+\psi(-y)$ is Cauchy again: $\varphi_1=\varphi_2=s\cdot\mathrm{id}.$ A one-shot all-pay contest reads scores only ordinally and accepts any common increasing rescaling; carrying a lead into the next round makes the score scale cardinal, and the symmetry group shrinks from all monotone maps to dilations.

4.4 What is left: a shape and two numbers

Four primitives, two continuous symmetries and one discrete: the round is a normalized cost shape on an interval plus two numbers. Which two is a choice of chart. Chart B, the record’s, divides by player 2’s reach and prize: $C(x)=c(w_2x)/v_2,$ $\omega=w_1/w_2,$ $\delta=\Delta/w_2$, with $\rho=v_1/v_2=C(\omega)$ derived. It treats the players asymmetrically and its parameter domain $-\omega<\delta<1$ is an unbounded wedge.

The rope suggests a chart that treats them alike. Measure effort in units of the rope’s length $W:=w_1+w_2=M_1+M_2$ and record

$$ \alpha:=\frac{w_1}{W}\in(0,1),\qquad \zeta:=\frac{M_2}{W}=\frac{w_1+\Delta}{W}\in(0,1), $$

player 1’s share of the rope and the position of the start measured from player 2’s goal. The competitive range becomes the open unit square, and the familiar loci become its geometry:

  • $\Delta=0$ is the diagonal $\zeta=\alpha$; the surface $f=0$ is the anti-diagonal $\zeta=1-\alpha$; the symmetric point is the centre;
  • the player swap is the point reflection $(\alpha,\zeta)\mapsto(1-\alpha,1-\zeta)$;
  • player 1 starts in contention above the anti-diagonal, player 2 below it;
  • $M_1/W=1-\zeta$, $f/W=1-\alpha-\zeta$, and the record’s quadratic chart (lem:quad-chart) already uses $\alpha$, with its $\lambda=M_1/w_1=(1-\zeta)/\alpha.$

For a pure power the normalized shape does not depend on the primitives at all (§5), so for $c=\kappa e^\theta$ the square is the whole parameter space, one square per exponent, with $\rho=(\alpha/(1-\alpha))^\theta$ constant on vertical lines. Plate III draws it at $\theta=2$ with the regions of §7 already marked.

00½½11α = w1 / (w1 + w2), player 1’s share of the ropeζ = M2 / (w1 + w2), the start seen from player 2’s goalplayer 2 beaten before the start:M2 > ŵ2, i.e. ζ > √2 (1 − α);Nash set {(M1/2, 0)}player 1 beaten: ζ < 1 − √2 α;Nash set {(0, M2/2)}f = 0: the start is the pivotΔ = 0σ(1,1) gate (live to its right)and its mirror (live to its left)the symmetric pointthe swap: point reflectionthrough the centrePLATE IIIThe rope chart: the competitive range is a squareAt c = e2 every competitive round, up to units, is one point of the open unit square. Δ = 0 and f = 0 are itsdiagonals, the symmetric point its centre, the player swap its point reflection. In the hatched corners one player isbeaten before the start, and the round is dominance solvable with a single pure equilibrium (Proposition 4). Every mixedequilibrium lives in the band between them, around f = 0.

§ 5Costs with a symmetry of their own

The two units act on every round at once. Some costs are left fixed by part of that action. Then the units become a symmetry of the round at fixed cost: they move the prizes and the lead while the cost function stays put.

Proposition 2 · proved here Let $\operatorname{Stab}(c):=\{s>0:\ \lambda\,c(\cdot/s)=c\ \text{for some}\ \lambda>0\}.$ For $s$ in it, $(v_1,v_2,\Delta)\mapsto(\lambda v_1,\lambda v_2,s\Delta)$ keeps $c$ and dilates the Nash set by $s.$ $\operatorname{Stab}(c)$ is a closed subgroup of $(0,\infty),$ hence exactly one of
  • $\{1\}$ — the generic cost;
  • $s_0^{\mathbb Z}$ — exactly when $c(e)=e^\theta P(\ln e)$ with $P$ positive, nonconstant, of minimal period $\ln s_0$: a log-periodic power;
  • $(0,\infty)$ — exactly when $c=c(1)\,e^\theta$, a pure power.
In the last two cases $\theta>1.$

Proof. For $s\in\operatorname{Stab}(c)$ the multiplier is forced, $\lambda(s)=c(e)/c(e/s),$ and it is multiplicative and continuous, so $\operatorname{Stab}(c)$ is a closed subgroup; under $\log$ the closed subgroups of the line are $\{0\},$ $a\mathbb Z$ and everything. In the full case $\lambda(s)=s^\theta$ and $c(s)=\lambda(s)c(1).$ In the cyclic case put $s_0^\theta:=\lambda(s_0)$; then $c(s_0e)=s_0^\theta c(e),$ so $c(e)/e^\theta$ is periodic in $\ln e$ with minimal period $\ln s_0.$ Strict convexity with $c(0)=0$ makes $c(e)/e$ strictly increasing, which forces $\theta>1.$ ∎

The continuous case is the record’s homogeneity (Docs/normalized_units.md §8, prop:power-sigma11-monotone): a pure power has one more symmetry than a general cost, which is why its rounds fill exactly the square of §4. The discrete case is new to the record, and it is not a curiosity.

5.1 A cost in X whose floor never settles

Take the exponent at which the pure power sits exactly on the symmetric $\sigma(1,1)$ gate, $\theta^*=\ln2/\ln(4/3)=2.40942\ldots,$ where $(\tfrac34)^{\theta^*}=\tfrac12$ (QUICKSTART §1.6), and give it a small wobble in the logarithm of effort:

$$ c_\varepsilon(e)=e^{\theta^*}\bigl(1+\varepsilon\sin(2\pi\log_2 e)\bigr),\qquad \varepsilon=10^{-3}. $$

Its derivatives are $c^{(j)}(e)=e^{\theta^*-j}\,Q_j(\ln e)$ with $Q_j$ periodic, so membership in X is a check on one period. All three are positive iff $\varepsilon<0.00178$; the binding one is $c'''$, with bounds $0.257,$ $0.039$ and $0.00178$ for $j=1,2,3.$ So $c_\varepsilon\in\text{X}.$ At the symmetric point the round sees only the normalized profile

$$ \hat c_v(u)=\frac{c(wu)}{v}=u^{\theta^*}\,\frac{P(\ell+\ln u)}{P(\ell)},\qquad \ell=\ln w, $$

a function of $\ell$ modulo $\ln2$: doubling the reach, which multiplies the prize by $2^{\theta^*}\approx5.31$, returns the same round. By lem:sym-sigma11-reach-pratt (banked, valid for every strictly convex cost) $\sigma(1,1)$ is live iff $\hat c_v(\tfrac34)\ge\tfrac12,$ and at $\theta^*$ that reads

$$ \sigma(1,1)\ \text{live}\iff P\bigl(\ell-\ln\tfrac43\bigr)\ \ge\ P(\ell)\iff \sin\!\bigl(k\ell-k\ln\tfrac43\bigr)\ \ge\ \sin(k\ell),\qquad k=\tfrac{2\pi}{\ln 2}. $$

Since $\ln\tfrac43$ is not a multiple of $\ln 2$, the two sides cross twice per period. Measured on a grid of $10^5$ points per period, the gate margin runs from $-9.6\cdot10^{-4}$ to $+9.7\cdot10^{-4}$ and is nonnegative on exactly half. So the lowest live rung at the symmetric point is 1 on alternate bands of $\ln v$ and at least 2 on the others, for every prize, however large: it has no limit as $v\to\infty.$ Nor does this need the knife edge. At $\theta=2.405$ the pure power is live with margin $6.4\cdot10^{-4}$; X allows $\varepsilon<0.00175$ there, and $\varepsilon=10^{-3}$ still flips the gate, whose threshold is $\varepsilon\approx0.00066$.

ln ec(e) / eθ* − 1 (units of 10−3)+1−1the zero line is a pure powerln 2: effort doublesln w →symmetric σ(1,1) gate: ĉ(¾) − ½ (10−3)livelivedeaddeadone period: reach × 2, prize × 5.31cε(e) = eθ*(1 + ε sin(2π log2 e)), ε = 10−3PLATE IVA cost that looks the same at every zoomLeft: the log-periodic factor of cε, invisible on a plot of the cost itself, periodic in ln e with period ln 2; a purepower is the flat line. Right: at the symmetric point the σ(1,1) gate margin of Lemma sym-sigma11-reach-pratt, whichreturns every time the reach doubles; hatched where the rung is live. The lowest live rung is 1 on alternate bands andhas no limit as the prize grows.

The general lesson concerns the prize. At the symmetric point the prize is a dial of normalized convexity (rem:sym-normalization(a): “raising the prize walks the model”). For powers it is inert. For the exponential and the cosh families it is monotone (prop:exp-sym-floor, prop:cosh-floor-monotone). For log-periodic costs it is periodic. Physics has a name for the third behaviour, discrete scale invariance (Sornette, 1998), and the same log-periodic oscillation of every scale-free statistic.

5.2 How many shapes a family really has

Counting what the units remove is the quickest audit of a parametric family.

familyunits removeshape leftthe round at $(v,\Delta)$ is the round of
$\kappa e^\theta$$\kappa$ — and the stabilizer acts on $(v,\Delta)$$\theta$$e^\theta$ on the square of §4
$A(e^{ke}-1)$$A$ and $k$none$e^e-1$ at $(v/A,\ k\Delta)$
$ae^2+be,\ b>0$$a$ and $b$none$e^2+e$ at $(av/b^2,\ a\Delta/b)$
$a(\cosh(ke+b)-\cosh b)$$a$ and $k$$b$$\cosh(e+b)-\cosh b$ at $(v/a,\ k\Delta)$
$e^\theta+\varepsilon e^2$at symmetry, $\varepsilon$ and $v$ merge$\theta,\ w^{\theta-2}/\varepsilon$rem:sym-normalization(a)

The third row is the unit change that prop:quadg-s33-floor-null-reduction uses to pass from every positive coefficient pair to $c=e^2+e$: each pair is that one cost in other units, with the Nash set dilated by $a/b.$

§ 6Normalizations from outside the model

Theorem 1 closes the question inside the model, where both players share one cost. Step outside for a moment and more symmetries appear. They are not transformations of $(v_1,v_2,\Delta,c)$, but they say what those four primitives mean.

6.1 Prizes are costs

Divide each player’s payoff by its own prize:

$$ \frac{\pi_i}{v_i}=\bigl[\,1-\tilde C_i(r_i)\bigr]^+-C_i(e_i),\qquad C_i:=\frac{c}{v_i}. $$

Siegel’s round-two price holds verbatim for player-specific costs, $[v_1-\tilde c_1(w_2-\Delta_2)]^+$ with $w_i=c_i^{-1}(v_i)$ (Siegel, 2009). The display is therefore the round of a contest with equal prizes and costs $c/v_1$ and $c/v_2.$ Per-player rescaling is a strategic equivalence, so the two have the same Nash set. Inside the model, a prize asymmetry is a proportional cost asymmetry and nothing else. Theorem 1 forces $a_1=a_2$ only because the model ties both players to one cost; the per-player unit is a symmetry the model cannot express.

What the model does not contain is a productivity asymmetry. A player whose score is $a_i e_i$ has cost of score $c(\cdot/a_i)$, which is proportional to $c$ iff the factor $a_i$ lies in $\operatorname{Stab}(c)$. For pure powers any $a_i$ qualifies, for log-periodic costs only $a_i\in s_0^{\mathbb Z}$, and otherwise only $a_i=1$. So off the powers, the model’s “asymmetric players” differ in prize, equivalently in cost scale, never in productivity. For the linear all-pay auction, a power, the three notions coincide, so the classic analyses lose nothing by writing every asymmetry as a difference in values (Hillman and Riley, 1989; Baye, Kovenock and de Vries, 1996).

6.2 Each player’s private triple

Player $i$’s best-reply correspondence depends on $(v_i,\ M_i,\ c|_{[0,w_i]})$ and on nothing else. The rival enters through one number, how far $i$’s goal line is from the start. Every change of primitives therefore splits into what each player sees:

moveplayer 1 seesplayer 2 sees
$\Delta$ up by $d$goal nearer: $M_1-d$goal farther: $M_2+d$
$v_2$ up, $w_2$ up by $dw$goal farther: $M_1+dw$a larger prize
$v_2$ up and $\Delta$ up by the same $dw$nothinga larger prize
$v_1$ up, $w_1$ up by $dw$a larger prizegoal farther: $M_2+dw$
$c$ reshaped on $(w_1,w_2)$ when $w_1<w_2$, with $c(w_2)$ keptnothingits own cost

A raise in the rival’s prize reaches you only as your goal line moving away. The third row is the clean experiment for comparative statics in one player’s prize.

6.3 The lead is a translated cost

In the shifted frame of QUICKSTART §1.4, $\tilde y:=y+f,$ the payoffs read

$$ \pi_1=\bigl[v_1-\tilde c(w_1+\tilde y-x)\bigr]^+-c(x),\qquad \pi_2=\bigl[v_2-\tilde c(w_2+x-\tilde y)\bigr]^+-c(\tilde y-f),\qquad \tilde y\ge f . $$

Both continuations take their $f=0$ form, the start at the pivot, and $f$ survives only in player 2’s own cost and its action floor. The round with lead $\Delta$ is the round at the pivot in which player 2’s cost is translated by $f$. That is how general all-pay contests absorb head starts into costs (Siegel, 2009), and it explains why the surface $f=0$, untranslated, keeps turning up as a special place in the record.

6.4 The two-round reach

Covering a distance $S$ alone over two rounds costs at least $2c(S/2)$, by convexity, with equality at the even split. The farthest goal worth walking to unopposed is therefore

$$ \hat w_i:=2\,c^{-1}(v_i/2)\ \ge\ w_i,\qquad \hat w=2^{1-1/\theta}\,w\ \text{ for } e^\theta\quad(\sqrt2\,w\ \text{at}\ e^2). $$
Proposition 3 · the first rung as lengths · proved here $\sigma(1,1)$ — player 1 at $M_1/2$, player 2 at zero — is a Nash equilibrium iff $$M_1\le\hat w_1\qquad\text{and}\qquad M_2+\tfrac12M_1\ \ge\ \hat w_2 .$$ Player 1 can afford to walk its road in two equal halves; and once it has taken the first half, player 2’s goal lies beyond player 2’s two-round reach.

Proof. Against zero effort, player 1’s window payoff $v_1-c(e)-c(M_1-e)$ peaks at the even split with value $v_1-2c(M_1/2),$ which is nonnegative iff $M_1\le\hat w_1.$ Saturating pays at most $v_1-c(M_1)$, which is lower by superadditivity, and staying out pays $-c(e)<0.$ Against $M_1/2,$ player 2 must cover $S_2=M_2+M_1/2.$ Its best fight is $v_2-2c(S_2/2)$, saturating is worse, and zero effort pays $[v_2-c(S_2)]^+.$ Zero is a best reply iff $2c(S_2/2)\ge v_2,$ that is, $S_2\ge\hat w_2.$ ∎

This is QUICKSTART §1.6’s gate $2c\bigl((2w_1+w_2+\Delta)/4\bigr)\ge v_2$, together with individual rationality, read as lengths. For pure powers the record already carries the factor $a=2^{1-1/\theta}$ (prop:power-sigma11-monotone); the two-round reach names it for every cost. At the symmetric point it becomes $\hat w\le\tfrac32w$, which is $\hat c(\tfrac34)\ge\tfrac12$. For the exponential $A(e^{ke}-1)$ the ratio $\hat w/w=2\ln(1+y/2)/\ln(1+y),$ $y=v/A,$ climbs from $1$ to $2$ as the prize grows and passes $\tfrac32$ exactly at $y=2q^*(q^*+1)\approx10.4445$, with $q^*$ the tribonacci constant. That is the $\sigma(1,1)$ death point of prop:exp-sym-floor, recovered as a length (checked: the ratio there is $1.500000000000$).

6.5 The convexity dividend, and why the linear part washes out

Subtract from each payoff its value at zero effort, a rival-only term and so a strategic equivalence. Write $\Pi_i:=\pi_i(e_i,e_{-i})-\pi_i(0,e_{-i})$ for the gain over idling. In the window,

$$ \Pi_i=D_c\bigl(e_i,\ S_i-e_i\bigr)-\bigl(c(S_i)-v_i\bigr)^+,\qquad D_c(a,b):=c(a+b)-c(a)-c(b)=\int_0^a\!\!\int_0^b c''(s+t)\,dt\,ds , $$

(for $c\in C^2$; in general read $c''$ as the measure $dc'$). The second term involves the rival only. Inside the window a player’s strategic payoff is the dividend from splitting its road in two, and the dividend reads only the curvature. At $e^2$ it is $2ab$, bilinear.

Hence the linear part of the cost is invisible there. Shear the cost and keep the reaches, $c\mapsto c+\beta e$ with $v_i\mapsto v_i+\beta w_i.$ The dividend does not change, and a direct check of all three regimes gives

$$ \pi_1^{\beta}-\pi_1=\beta\bigl[(f-z)^+-(z-M_1)^+\bigr]+(\text{rival only}),\qquad z=e_1-e_2, $$

numerically to $7\cdot10^{-16}$. Inside the window, round-one effort displaces round-two effort one for one, so a linear charge falls on a fixed total and decides nothing. Outside, effort displaces nothing. Short of the window the shear subsidizes staying out, relative to entering; past saturation it taxes overshooting.

Every cost with $c'(0)=\beta>0$ is $c_0+\beta e$ with $c_0$ convex and $c_0'(0)=0.$ So the general quadratic $ae^2+be$ of module 14 is the round at $ae^2$, with prizes lowered by $bw_i$ to keep the reaches, plus these two hinges, and both of its new features sit on them. The zero corner of thm:zero-corner (first atom at $0$ for $t\le c'(0)/c'(M)$) is the subsidy hinge. At $x=0$ the window mass $t$ earns the marginal dividend $t\,c_0'(M)$ and the out-of-contention mass $1-t$ pays the charge $\beta$, so the corner is $t\,c_0'(M)\le\beta(1-t)$, which is the same inequality. The lock at $M$ is the overshoot hinge at $z=M_1$, against player 2’s zero atom.

c(S)c(e) + c(S − e)Dc(e, S − e)even split: 2c(S/2)0Se, the first instalmentone road S, two instalments (c = e2 + 0.6 e3)z = e1 − e2 →G1(z)fM1subsidy:staying shortthe window: nothingtax: overshooting(πβ1 − π1) / β, up to a rival-only termPLATE VThe convexity dividend, and where a linear cost bitesLeft: covering a road S in two instalments costs c(e) + c(S − e), which sags below c(S); the sag is the dividend Dc,and in the window it is the whole of a player’s strategic payoff. It reads only the curvature. Right: shearing the costby βe with the reaches kept adds nothing in the window (shaded, where player 1’s continuation G1 is rising) and twohinges outside: a subsidy for staying short and a tax on overshooting.

§ 7What the Nash set forgets

Theorem 1 says that only the units and the tail move every round without moving any best reply. It does not say that the Nash set is a fine invariant. It is not: it can forget almost everything it was given.

7.1 Beaten before the start

Proposition 4 · proved here If $M_2>\hat w_2$ — player 2 could not profitably walk to its goal even if player 1 stayed home — the round is dominance solvable, and its only Nash equilibrium, in arbitrary laws, is $$\bigl(\delta_{M_1/2},\ \delta_0\bigr).$$ Symmetrically, $M_1>\hat w_1$ gives $(\delta_0,\ \delta_{M_2/2})$.

Proof. Whatever player 1 does, player 2’s road is $S_2=M_2+e_1\ge M_2>\hat w_2.$ A fight pays at most $v_2-2c(S_2/2)<0$, saturating at most $v_2-c(S_2)<0$, staying out $-c(y)<0$, and zero effort pays $[v_2-\tilde c(S_2)]^+\ge0.$ So every positive effort is strictly dominated, pointwise in $e_1,$ and every equilibrium has $\sigma_2=\delta_0.$ Against it, player 1’s unique best reply is the even split $M_1/2$ by the first half of Proposition 3, which applies because $M_2>\hat w_2\ge w_2$ forces $M_1=w_1+w_2-M_2<w_1$, hence $2c(M_1/2)\le c(M_1)<v_1.$ ∎

For $e^\theta$ in the rope chart the two regions are $\zeta>2^{1-1/\theta}(1-\alpha)$ and $\zeta<1-2^{1-1/\theta}\alpha$: two opposite corners of the square, exchanged by the swap, drawn in Plate III. Both lie inside the region where the corresponding first rung is live. Between a region’s edge and the $\sigma(1,1)$ gate, player 2 is deterred by player 1’s first push rather than beaten at the start. There the full Nash set is a question for the chain results, not for domination.

7.2 One equilibrium, five rounds

On the region of Proposition 4 the Nash set depends on the primitives through $M_1=w_2-\Delta$ alone. The prize of the winning player does not enter at all: raising $v_1$ moves only its rent. Here are five rounds, with three different costs, all with Nash set $\{(\delta_{1/4},\delta_0)\}$:

cost$(v_1,v_2,\Delta)$$(w_1,w_2)$$(M_1,M_2)$$\hat w_2$best fight$u_1$
$e^2$$(1.44,\ 1,\ 0.5)$$(1.2,\ 1)$$(0.5,\ 1.7)$$1.414$$-0.445$$1.315$
$e^2$$(2.25,\ 1,\ 0.5)$$(1.5,\ 1)$$(0.5,\ 2.0)$$1.414$$-1.000$$2.125$
$e^3$$(1.728,\ 1,\ 0.5)$$(1.2,\ 1)$$(0.5,\ 1.7)$$1.587$$-0.228$$1.697$
$e^3$$(1.728,\ 0.729,\ 0.4)$$(1.2,\ 0.9)$$(0.5,\ 1.6)$$1.429$$-0.295$$1.697$
$e^e-1$$(e^{1.2}-1,\ e^{0.9}-1,\ 0.4)$$(1.2,\ 0.9)$$(0.5,\ 1.6)$$1.096$$-0.991$$1.752$

“Best fight” is the largest payoff player 2 can get from any fighting effort, against any $e_1\in[0,w_1]$, on a $2001\times2001$ grid. In every row it equals the bound $v_2-2c(M_2/2)$ of the proof, attained at $e_1=0.$ No unit change, swap or tail carries one row to another. Their Nash sets agree because the round has stopped looking at anything but player 1’s distance to its goal.

start: M1 = 0.5x1 = M1/2c = e2(1.44, 1, 0.5)c = e2(2.25, 1, 0.5)c = e3(1.728, 1, 0.5)c = e3(1.728, 0.729, 0.4)c = ee − 1(e1.2 − 1, e0.9 − 1, 0.4)player 1’s goalsmall tick: the pivot · right end: player 2’s goalbracket under each rope: ŵ2 laid off from player 2’s goal — in no row does it reach the startPLATE VIOne equilibrium, five roundsThe five rounds of §7.2 drawn to scale on a common distance axis from player 1’s goal line. Prizes, leads, reaches andcosts all differ, but every start sits 0.5 from player 1’s goal, and in every row player 2’s two-round reach, laid offfrom its own goal, stops short of the start. Each round is dominance solvable with the same Nash set, player 1 walkinghalf its road and player 2 staying home.

7.3 One equilibrium sees finitely many points

Proposition 5 · raise where it does not look · proved here Let $\sigma$ be a Nash equilibrium at $(v,\Delta,c)$, and let $E(\sigma)$ be the set of its own-support efforts together with the in-window residuals $r_i=S_i-e_i\in(0,w_i)$ of its support pairs. If $\bar c\ge c$ is in the class and $\bar c=c$ on $E(\sigma)\cup\{w_1,w_2\}$, then $\sigma$ is a Nash equilibrium at $(v,\Delta,\bar c)$.

Proof. The reaches do not move. At $\sigma$ every window term evaluates the cost on $E(\sigma)$; out-of-contention pairs give $[v-\bar c(r)]^+=0=[v-c(r)]^+$, since $\bar c(r)\ge c(r)\ge v$; saturated pairs give $\tilde c=0$ for both. So equilibrium payoffs are unchanged. Every deviation payoff weakly falls, since both $[v-\tilde c(r)]^+$ and $-c(e)$ decrease in the cost. ∎

For a finite comb $E(\sigma)$ is a finite set. A comb equilibrium therefore survives any convexity-preserving raise of the cost away from finitely many points. This is a statement about one equilibrium. The raise can kill other equilibria that evaluate the cost where it was raised, and it can create new ones, since it lowers deviation payoffs everywhere. Read with Theorem 1, it gives a two-sided picture: no transformation fixes every equilibrium of every round except the units and the tail, yet each single equilibrium is fixed by an enormous family of costs.

7.4 Open

  • Fibres off the dominance regions. Whether two rounds not related by §3–§4 can share a whole Nash set away from Proposition 4 is a question about whole Nash sets. The record decides those only where it has a classification: at $e^2$, through thm:quad-measure-exhaustiveness, cor:quad-rung-unique and thm:quad-chain-connected. Nobody has computed a fibre there.
  • Local injectivity. Near a round whose Nash set contains a deep comb, does the Nash set determine the primitives modulo the units and the tail? A comb with $m$ atoms pins $c$ and $c'$ at about $2m$ points, which suggests that it does; nothing on this page proves it.

§ 8Ledger

itemeffect on the Nash setstatus§
payoff unit $\lambda$fixedelementary3.1
cost above $\max(w_1,w_2)$fixedProposition 1, proved here; rem:above-w-free(a) at symmetry3.2
nothing else, at the level of payoffs—Theorem 1, proved here3.3
effort unit $s$dilated by $s$elementary; rem:sym-normalization at symmetry4.1
player swapplayers exchangedelementary4.2
dilations are the only relabellings—remark (Cauchy)4.3
rope chart $(\alpha,\zeta)$—exposition4.4
stabilizers; log-periodic costsdilated, cost fixedProposition 2, proved here5
symmetric floor of $c_\varepsilon$ oscillates—lem:sym-sigma11-reach-pratt plus a measured margin5.1
prizes are costsfixed (outside the model)elementary6.1
private triples—elementary6.2
lead as translated cost—QUICKSTART §1.46.3
two-round reach; $\sigma(1,1)$ as lengths—Proposition 3, proved here6.4
dividend; linear part as two hingesrival-only in the windowidentity; checked to $10^{-15}$6.5
beaten before the startcollapses to $M_1$Proposition 4, proved here7.1
raise where it does not lookone equilibrium keptProposition 5, proved here7.3

Nothing on this page is in proofs.tex, and nothing here is \banked. Theorem 1 and Propositions 1–5 are candidates. Each would owe the banking gate’s three lines (RULES §2), and that call is Sergio’s. An adversarial read-only pass (Codex, 5 October 2026) re-derived the arguments of §3 and §5–§7 and found four gaps, all repaired above: the flat interval in Step 2 of Theorem 1, the full-space step of the same proof, the minimal period in Proposition 2, and the smoothness behind the dividend integral.

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